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Answer by tanoshimi

The * operator: transformedVector = myQuaternion * myVector; http://docs.unity3d.com/ScriptReference/Quaternion-operator_multiply.html

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Answer by screenname_taken

http://docs.unity3d.com/ScriptReference/Transform.html http://docs.unity3d.com/ScriptReference/Transform-rotation.html

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Answer by tanoshimi

The * operator: transformedVector = myQuaternion * myVector; http://docs.unity3d.com/ScriptReference/Quaternion-operator_multiply.html

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Answer by screenname_taken

http://docs.unity3d.com/ScriptReference/Transform.html http://docs.unity3d.com/ScriptReference/Transform-rotation.html

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